
Planning Your Gamification Launch Around App Updates
Launching gamification alongside product updates can amplify both or create chaos. Here's how to coordinate releases without overwhelming users.
Charlie Hopkins-Brinicombe
Launching gamification alongside product updates can amplify both or create chaos. Here's how to coordinate releases without overwhelming users.
Charlie Hopkins-Brinicombe
Building gamification that works at 1,000 users is different from building for 100,000. Here's what changes and why.
Jason Louro
Your gamification that worked at 1,000 users breaks at 100,000. Here's how to evolve mechanics as your product scales.
Charlie Hopkins-Brinicombe
Your homegrown gamification works but costs too much to maintain. Here's how to migrate without breaking what users love.
Trophy Team
Gamification amplifies what already works. If your core product doesn't deliver value, gamification makes problems worse, not better.
Jason Louro
Most teams expect gamification implementation to take months. Here's what actually happens in the first week with a platform.
Charlie Hopkins-Brinicombe
Rolling out untested gamification can damage retention instead of improving it. Here's how to validate features work correctly.
Jason Louro
Adding gamification to an app with existing users requires careful planning. Here's how to avoid confusion and backlash.
Charlie Hopkins-Brinicombe